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Old Jan 25, 2006, 04:42 AM // 04:42   #21
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I would say more energy on staff, upgrades +10, if everybody could buy this and use it, imo it would not unbalance the game. +5 is a bit low, the most ppl use a wand or truncheon+item now to get more energy. I realy like staves.
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Old Jan 25, 2006, 04:47 AM // 04:47   #22
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Originally Posted by 007Bistromath
Why obviously yes! Just like all the other runes are stackable. *rolleyes*

More runes in general: yes.

Energy runes: god no.

Energy belongs on casters. That's why they're casters. If you're a warrior, and you're having trouble playing effectively with a 25e skill in your bar, take the hint and get that crap out of your bar!
I found this statement disagreeable. GW is a game of two profession. As a W/E, having extra energy is a great help (granted I have 45 max). The option to have a tad bit more energy should be open to everyone. Of couse, one must also consider its draw backs (that you won't about to equip other runes).
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Old Jan 25, 2006, 05:16 AM // 05:16   #23
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Originally Posted by NatalieD
And you see these as desirable?
well the added choices and 55hp nerf would be desirable, the pvp disadvantage for new players would not
but thats essentially what vigor/absorbtion runes do. the only reason they are there is to make players grind for them to have an advantage over new players.
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Old Jan 25, 2006, 05:17 AM // 05:17   #24
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Originally Posted by Talon one
but thats essentially what vigor/absorbtion runes do. the only reason they are there is to make players grind for them to have an advantage over new players.
Certainly. I just think that future additions to the game should steer away from that sort of thing, not increase it.
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