Jan 25, 2006, 04:42 AM // 04:42
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#21
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Wilds Pathfinder
Join Date: Sep 2005
Location: Lions Arch
Guild: Minions of Kronos
Profession: N/Me
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I would say more energy on staff, upgrades +10, if everybody could buy this and use it, imo it would not unbalance the game. +5 is a bit low, the most ppl use a wand or truncheon+item now to get more energy. I realy like staves.
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Jan 25, 2006, 04:47 AM // 04:47
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#22
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Quote:
Originally Posted by 007Bistromath
Why obviously yes! Just like all the other runes are stackable. *rolleyes*
More runes in general: yes.
Energy runes: god no.
Energy belongs on casters. That's why they're casters. If you're a warrior, and you're having trouble playing effectively with a 25e skill in your bar, take the hint and get that crap out of your bar!
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I found this statement disagreeable. GW is a game of two profession. As a W/E, having extra energy is a great help (granted I have 45 max). The option to have a tad bit more energy should be open to everyone. Of couse, one must also consider its draw backs (that you won't about to equip other runes).
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Jan 25, 2006, 05:16 AM // 05:16
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#23
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Frost Gate Guardian
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Join Date: Dec 2005
Guild: ice
Profession: W/
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Quote:
Originally Posted by NatalieD
And you see these as desirable?
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well the added choices and 55hp nerf would be desirable, the pvp disadvantage for new players would not
but thats essentially what vigor/absorbtion runes do. the only reason they are there is to make players grind for them to have an advantage over new players.
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Jan 25, 2006, 05:17 AM // 05:17
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#24
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Desert Nomad
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Quote:
Originally Posted by Talon one
but thats essentially what vigor/absorbtion runes do. the only reason they are there is to make players grind for them to have an advantage over new players.
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Certainly. I just think that future additions to the game should steer away from that sort of thing, not increase it.
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